Rules overview
Everything you need to get a first session moving.
These rules may still change as the game develops.
Basic Overview
Objective: Have the highest Lasting Prestige after 3 rounds or more.
Cards Used: Friend cards.
Anatomy of a Friend Card
- Friend Cost: Number in the upper right corner.
- Action Cost: Number in front of the action text.
- Stats: P = Prestige, S = Strike, R = Resilience, T = Target.
- 🔺 = Target opposing Friend(s) with the highest of this stat.
- 🔻 = Target opposing Friend(s) with the lowest of this stat.
Setup
- Shuffle all 9 cards.
- Each player spreads their cards face down in a row in front of them, making it clear how many cards remain and where the top and bottom of the stack are.
- Each player plays the top card of their stack, performs any on-play actions, and pays the Friend cost by drawing cards equal to the Friend cost.
- The player with the most remaining cards in their stack goes first. In case of a tie, determine first player by any method.
Turn Actions
During a turn, a player can play a Friend card, implement an idea, pass, or draw a card.
Available actions depend on the size of a player's stack:
- Largest stack: Can play a Friend card, implement an idea, and draw a card, but cannot pass.
- Middle stack: Can perform any of the four actions.
- Smallest stack: Can implement an idea or pass, but cannot play a Friend card or draw a card.
Playing Cards and Implementing Ideas
- Friend cards are played in a line from one side of the play area to the other.
- After playing a Friend, pay its cost by drawing that many cards.
- You cannot play a card or implement an idea if there are not enough cards left in your stack to pay the cost.
- Recalculate after each action.
- If all players consecutively pass, one final calculation is done, prestige is rewarded, and the round ends.
Calculating
Perform the following phases in order:
1st Phase: Actions and Strikes
- First, implement all ideas starting from most recent to least recent.
- Then resolve strikes in this order: current player's first Friend, other player's first Friend, current player's second Friend, and so on until all Friends' strikes are calculated.
- A Friend strikes by putting strike counters equal to its Strike value on its target(s).
- 🔺 P: Target opposing Friend(s) with highest Prestige.
- 🔺 S: Target opposing Friend(s) with highest Strike.
- 🔻 S: Target opposing Friend(s) with lowest Strike.
- 🔻 R: Target opposing Friend(s) with lowest Resilience.
- If there is a tie for highest or lowest, place strike counters on all tied Friends.
The following phases only occur during the final calculation.
2nd Phase: Abandons
Friends with strike counters greater than or equal to their Resilience are set aside and do not contribute their Prestige to the next phase.
3rd Phase: Prestige
Both players sum their remaining Friends' Prestige. The player with the highest Total Prestige gains Lasting Prestige equal to their Prestige minus their opponent's Prestige.
4th Phase: Next Round
Repeat the setup. Players who did not gain Lasting Prestige may swap out cards from their 9-card deck, up to the amount of Lasting Prestige earned in the last round.