Rules overview

Everything you need to get a first session moving.

These rules may still change as the game develops.

Basic Overview

Objective: Have the highest Lasting Prestige after 3 rounds or more.

Cards Used: Friend cards.

Anatomy of a Friend Card

  • Friend Cost: Number in the upper right corner.
  • Action Cost: Number in front of the action text.
  • Stats: P = Prestige, S = Strike, R = Resilience, T = Target.
  • 🔺 = Target opposing Friend(s) with the highest of this stat.
  • 🔻 = Target opposing Friend(s) with the lowest of this stat.

Setup

  1. Shuffle all 9 cards.
  2. Each player spreads their cards face down in a row in front of them, making it clear how many cards remain and where the top and bottom of the stack are.
  3. Each player plays the top card of their stack, performs any on-play actions, and pays the Friend cost by drawing cards equal to the Friend cost.
  4. The player with the most remaining cards in their stack goes first. In case of a tie, determine first player by any method.

Turn Actions

During a turn, a player can play a Friend card, implement an idea, pass, or draw a card.

Available actions depend on the size of a player's stack:

  • Largest stack: Can play a Friend card, implement an idea, and draw a card, but cannot pass.
  • Middle stack: Can perform any of the four actions.
  • Smallest stack: Can implement an idea or pass, but cannot play a Friend card or draw a card.

Playing Cards and Implementing Ideas

  1. Friend cards are played in a line from one side of the play area to the other.
  2. After playing a Friend, pay its cost by drawing that many cards.
  3. You cannot play a card or implement an idea if there are not enough cards left in your stack to pay the cost.
  4. Recalculate after each action.
  5. If all players consecutively pass, one final calculation is done, prestige is rewarded, and the round ends.

Calculating

Perform the following phases in order:

1st Phase: Actions and Strikes

  1. First, implement all ideas starting from most recent to least recent.
  2. Then resolve strikes in this order: current player's first Friend, other player's first Friend, current player's second Friend, and so on until all Friends' strikes are calculated.
  3. A Friend strikes by putting strike counters equal to its Strike value on its target(s).
  • 🔺 P: Target opposing Friend(s) with highest Prestige.
  • 🔺 S: Target opposing Friend(s) with highest Strike.
  • 🔻 S: Target opposing Friend(s) with lowest Strike.
  • 🔻 R: Target opposing Friend(s) with lowest Resilience.
  • If there is a tie for highest or lowest, place strike counters on all tied Friends.

The following phases only occur during the final calculation.

2nd Phase: Abandons

Friends with strike counters greater than or equal to their Resilience are set aside and do not contribute their Prestige to the next phase.

3rd Phase: Prestige

Both players sum their remaining Friends' Prestige. The player with the highest Total Prestige gains Lasting Prestige equal to their Prestige minus their opponent's Prestige.

4th Phase: Next Round

Repeat the setup. Players who did not gain Lasting Prestige may swap out cards from their 9-card deck, up to the amount of Lasting Prestige earned in the last round.

Enjoy the Game and Make Friends